Notice the enjambment in this line, too.The French town of Calais is just a little over twenty miles away, which is why he can see the light there. Dover is a town (you might have heard of its famous white cliffs) right at the narrowest point in the channel. He's on the coast of England, looking out at the English Channel, which separates England from France. If we put this together with the title "Dover Beach," we get a pretty clear idea of where the speaker is.The speaker tells us that he can see across the strait to the coast of France. That moon that's lingering from the last line? Well, it turns out that it "lies fair / Upon the straits." That just means that the moonlight is shining on a narrow body of water ("the straits").Upon the straits on the French coast the light That fancy little trick is called a caesura, and it divides the line into two parts. The line takes a pause here, between two complete phrases. We also want to point out that little break in the middle of the line (marked by the comma).That poetic technique, where a sentence is broken up across more than one line, is called enjambment. To find out, you have to continue to the next line. It makes the reader want to know where the moon lies fair, or how. In this line, the end of the line isn't the end of the sentence, so the phrase "the moon lies fair" isn't complete. We've pointed out how the first line was self-contained, a complete thought in itself.It's high ("full") tide, the moon is out, and it's beautiful ("fair"). Here we get a little more description of the setting of this poem.In a word, this line is calm, just like the ocean. There's no activity, just stillness and simplicity. The line ends with a period, making it a complete, simple sentence.In addition to giving us the image that will anchor the poem, this line sets a very particular tone.As you'll see, "Dover Beach" will end up running back in time and all over the world, but that image of the ocean at night will always be front-and-center.Can't you just picture it? Hey, that's all we need to start building a mental world. This first line gives us two simple, basic facts.Money is spent at the armory building to buy guns, armor and other equipment. Human players use weapons and items to kill.
Those include walking on walls, paralyzing the enemy or shooting projectiles. Evolution points are spent on evolving into stronger units with special abilities.
A team has to destroy all enemy's spawn points and players to win.Īs an alien, most fighting is close-combat, with the exception of Grangers, and Dragoons who can spit projectiles. Each base is controlled by a main structure: the human reactor and the alien overmind power the other buildings, so defending one team's main structure and destroying the enemies' is a main task of the game. Machine turrets and the armory (human) and acid tubes and boosters (alien) are some of the available buildings. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.īase building plays a crucial role in Tremulous. Players either play on the alien or on the human team.